Post by Reaper21 on Aug 22, 2007 19:11:18 GMT -5
<Spoiler Warning> <Get off Forum if you just wanna be suprised>
Ok this is a thread mainly for the first part of the mod, the 7-hour war... I have the whole main idea in my head and I'm gonna post it here... I still need ideas for little diversions/sub plots things to make the 7-hour war seem more like... 7 hours. But as for the overall story this is what I've got.
After main intro (We're keepin that a secret no matter what =P) shephard wakes up near a crashed helicopter, looks at his surroundings a bit notices some kinda strange activity ahead, as if the very horizen was shifting, grabs some weapons like the MP5 and such and not long after a large portal starts to open as combine pour out and a strider heads for shephard's location.
Fights strider some more fighting exploring at this point shephard's pretty confused and is just fighting for his life, is forced to dive into a cave-like hole in the ground from... bad stuff (not tellin you everything) fighting through the cave for awhile finds some new weapons, gets spooked by some zombies and sees some antlions burrowing (at this point player should be like... umm antlions + underground.... uh oh. Antlions + zombies + underground... o crap...) and heh I've got a reason for zombies being in the antlion nest and you'll probably realize when u play.
An epic suprise ladada eventually u see a bright light and crawl out of the claustrophobic cave and see inside of a city. Next chapter... come down and marine quickley tells you whats going on only to be shot by strider... huge battle going on city gets bombared gunships flying, synths bombarding striders make it feel like war of the worlds killing citizens and marine everywhere. Theres enough stuff going on with few enough rockets to make player have one instict left: Run. You get into a jeep drive for a little bit down a road while all hell is breaking loose and portals opening with combine coming everwhere your kinda forced to drive through all this debris under a strider to get through only to get hit by a huge explosion throwing shephard (when i say shephard instead of player there will be a sorta cinematic camrea showing shephard instead of player) into a river... looks like shephard's had it but a combat medic comes near as shephard floats to other shore and rescues him.
In marine camp the same medic (We're calling him Jack Jenkins right now don't ask...) tells his segeant (calling him Sgt. Williams right now) his tags say his name is shephard and hes part of the HECU arising suspsion with the marines (shephard is unconcious at this point) and medic says hes been through hell and stuff. Shephad wakes up, sergeant tells him whats going on more in-depth and points to big citadel far behind them saying we need to assault that and stuff. Camp gets attacked, marines get slaughtered player/shephard stalls them a bit saving williams and jack (kinda the sub plot side characters we got going on).
Now theres going to be some fights and diversions (ideas i need) in between this... and when shephard and marines get to citadel (or almost get to it) and see Dr. Breen's surrender where marines don't feel like giving up williams tells shephard not to give up ect. and kinda trusts shephard at this point more than anyone else and tells him to run and williams jack and others try to hold off combine coming in to arrest them and something will happen (another idea) tying this with part 2 (the black mesa part) we're thinking something happens to shephard, takes off his gear or something people think hes a citizen (basicly its starting to feel like city 17) and player subtley gets forced into a line of people volenteering to be CPs and gets sent to black mesa ladada read other thread for more info.
So any comments on the 7-hour war story so far I'll listen to but really I need help filling that big gap inbetween Assault and Surrender and the tranistion of this to Black Mesa part.
Ok this is a thread mainly for the first part of the mod, the 7-hour war... I have the whole main idea in my head and I'm gonna post it here... I still need ideas for little diversions/sub plots things to make the 7-hour war seem more like... 7 hours. But as for the overall story this is what I've got.
After main intro (We're keepin that a secret no matter what =P) shephard wakes up near a crashed helicopter, looks at his surroundings a bit notices some kinda strange activity ahead, as if the very horizen was shifting, grabs some weapons like the MP5 and such and not long after a large portal starts to open as combine pour out and a strider heads for shephard's location.
Fights strider some more fighting exploring at this point shephard's pretty confused and is just fighting for his life, is forced to dive into a cave-like hole in the ground from... bad stuff (not tellin you everything) fighting through the cave for awhile finds some new weapons, gets spooked by some zombies and sees some antlions burrowing (at this point player should be like... umm antlions + underground.... uh oh. Antlions + zombies + underground... o crap...) and heh I've got a reason for zombies being in the antlion nest and you'll probably realize when u play.
An epic suprise ladada eventually u see a bright light and crawl out of the claustrophobic cave and see inside of a city. Next chapter... come down and marine quickley tells you whats going on only to be shot by strider... huge battle going on city gets bombared gunships flying, synths bombarding striders make it feel like war of the worlds killing citizens and marine everywhere. Theres enough stuff going on with few enough rockets to make player have one instict left: Run. You get into a jeep drive for a little bit down a road while all hell is breaking loose and portals opening with combine coming everwhere your kinda forced to drive through all this debris under a strider to get through only to get hit by a huge explosion throwing shephard (when i say shephard instead of player there will be a sorta cinematic camrea showing shephard instead of player) into a river... looks like shephard's had it but a combat medic comes near as shephard floats to other shore and rescues him.
In marine camp the same medic (We're calling him Jack Jenkins right now don't ask...) tells his segeant (calling him Sgt. Williams right now) his tags say his name is shephard and hes part of the HECU arising suspsion with the marines (shephard is unconcious at this point) and medic says hes been through hell and stuff. Shephad wakes up, sergeant tells him whats going on more in-depth and points to big citadel far behind them saying we need to assault that and stuff. Camp gets attacked, marines get slaughtered player/shephard stalls them a bit saving williams and jack (kinda the sub plot side characters we got going on).
Now theres going to be some fights and diversions (ideas i need) in between this... and when shephard and marines get to citadel (or almost get to it) and see Dr. Breen's surrender where marines don't feel like giving up williams tells shephard not to give up ect. and kinda trusts shephard at this point more than anyone else and tells him to run and williams jack and others try to hold off combine coming in to arrest them and something will happen (another idea) tying this with part 2 (the black mesa part) we're thinking something happens to shephard, takes off his gear or something people think hes a citizen (basicly its starting to feel like city 17) and player subtley gets forced into a line of people volenteering to be CPs and gets sent to black mesa ladada read other thread for more info.
So any comments on the 7-hour war story so far I'll listen to but really I need help filling that big gap inbetween Assault and Surrender and the tranistion of this to Black Mesa part.